![]() large groups dont do us much because of AOE and tough enemies dont do us much because there are easy ways to deal percentile damage, true damage, bypass armor etc. These two are linked together because if a player has to spend more time and effort on mechanics, that takes resources away from dealing with the enemies.ĭue to powercreep, it is currently impossible to have high combat difficulty in warframe. combat difficulty is the amount of enemies and how difficult it is to kill said enemies, mechanical difficulty is the difficulty of the encounter mechanics, how the players progress. Raid difficulty can be split up into two components: combat difficulty and mechanical difficulty. ![]() The issue with the old raids is of where they get their difficulty. remember that the game was very different back then. the only real threat in the old raids for modern builds would be the insta-death from messing up a hack. rampant powercreep would mean the old raids are a cakewalk. The first thing i will say is: the old raids will NOT work in the current meta. On top of this, i've spent a while studying game design, while i didn't finish my study (did not have the money to do so) i do consider myself somewhat knowledgable on the topic. ![]() i have also played some division 2 and obviously, a long time ago i played warframe's old raids. ![]() i quit destiny 2 because of some related traumatic experiences and would like to not discuss further about it but it did give me a very good grasp on raid mechanics in shooters. As a foreword, i'd like to explain my experience on this matter: i've been playing warframe for 9 years now, i also played destiny 2 at a relatively high level, participating in 5 "day 1" raid clears and being a raid sherpa (someone who teaches raids) for two years. ![]()
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